Dec 27, 2017, 8:13 pmDec 28, 2017, 1:01 pm

WHO to recognize 'gaming disorder'

The World Health Organization's 2018 classification of diseases would add 'excessive gaming' as a problem

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The World Health Organization has added "gaming disorder" to a draft of its 2018 international classification of diseases. In the literature, it is described as:

"Gaming disorder is characterized by a pattern of persistent or recurrent gaming behaviour (‘digital gaming’ or ‘video-gaming’), which may be online (i.e., over the internet) or offline, manifested by: 1) impaired control over gaming (e.g., onset, frequency, intensity, duration, termination, context); 2) increasing priority given to gaming to the extent that gaming takes precedence over other life interests and daily activities; and 3) continuation or escalation of gaming despite the occurrence of negative consequences. The behaviour pattern is of sufficient severity to result in significant impairment in personal, family, social, educational, occupational or other important areas of functioning. The pattern of gaming behaviour may be continuous or episodic and recurrent. The gaming behaviour and other features are normally evident over a period of at least 12 months in order for a diagnosis to be assigned, although the required duration may be shortened if all diagnostic requirements are met and symptoms are severe."

Gamers who spoke with FiOS1 News say that they have had their own moments of excessive gaming and that the key to maintaining a healthy habit is discipline.

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